5 REM *** HUNT THE WUMPUS *** 10 DIM P(5) 15 PRINT "INSTRUCTIONS (Y-N)"; 20 INPUT I$ 25 IF I$="N" THEN 35 30 GOSUB 375 35 GOTO 80 80 REM *** SET UP CAVE (DODECAHEDRAL NODE LIST) *** 85 DIM S(20,3) 90 FOR J=1 TO 20 95 FOR K=1 TO 3 100 READ S(J,K) 105 NEXT K 110 NEXT J 115 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6 120 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11 125 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16 130 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19 135 DEF FNA(X)=INT(20*RND(1))+1 140 DEF FNB(X)=INT(3*RND(1))+1 145 DEF FNC(X)=INT(4*RND(1))+1 150 REM *** LOCATE L ARRAY ITEMS *** 155 REM *** 1-YOU, 2-WUMPUS, 3&4-PITS, 5&6-BATS *** 160 DIM L(6) 165 DIM M(6) 170 FOR J=1 TO 6 175 L(J)=FNA(0) 180 M(J)=L(J) 185 NEXT J 190 REM *** CHECK FOR CROSSOVERS (IE L(1)=L(2), ETC) *** 195 FOR J=1 TO 6 200 FOR K=1 TO 6 205 IF J=K THEN 215 210 IF L(J)=L(K) THEN 170 215 NEXT K 220 NEXT J 225 REM *** SET NO. OF ARROWS *** 230 A=5 235 L=L(1) 240 REM *** RUN THE GAME *** 245 PRINT "HUNT THE WUMPUS" 250 REM *** HAZARD WARNING AND LOCATION *** 255 GOSUB 585 260 REM *** MOVE OR SHOOT *** 265 GOSUB 670 270 ON O GOTO 280,300 275 REM *** SHOOT *** 280 GOSUB 715 285 IF F=0 THEN 255 290 GOTO 310 295 REM *** MOVE *** 300 GOSUB 975 305 IF F=0 THEN 255 310 IF F>0 THEN 335 315 REM *** LOSE *** 320 PRINT "HA HA HA - YOU LOSE!" 325 GOTO 340 330 REM *** MOVE *** 335 PRINT "HEE HEE HEE - THE WUMPUS'LL GET YOU NEXT TIME!!" 340 FOR J=1 TO 6 345 L(J)=M(J) 350 NEXT J 355 PRINT "SAME SETUP (Y-N)"; 360 INPUT I$ 365 IF I$<>"Y"THEN 170 370 GOTO 230 375 REM *** INSTRUCTIONS *** 380 PRINT "WELCOME TO 'HUNT THE WUMPUS'" 385 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM" 390 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A" 395 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW" 400 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)" 405 PRINT 410 PRINT " HAZARDS:" 415 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM 420 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)" 425 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU" 430 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER" 435 PRINT " ROOM AT RANDOM. (WHICH MAY BE TROUBLESOME)" 440 INPUT "TYPE AN E THEN RETURN ";W9 445 PRINT " WUMPUS:" 450 PRINT " THE WUMPUS IS NOT BOTHERED BY HAZARDS (HE HAS SUCKER" 455 PRINT " FEET AND IS TOO BIG FOR A BAT TOO LIFT). USUALLY" 460 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP:YOU SHOOTING AN" 465 PRINT " OR YOU ENTERING HIS ROOM." 470 PRINT " IF THE WUMPUS WAKES HE MOVES (P=.75) ONE ROOM" 475 PRINT " OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU" 480 PRINT " ARE, HE EATS YOU UP AND YOU LOSE!" 485 PRINT 490 PRINT " YOU:" 495 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW" 500 PRINT " MOVING: YOU CAN MOVE ONE ROOM (THRU ONE TUNNEL)" 505 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT 510 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLIN 515 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO." 520 PRINT " IF THE ARROW CAN'T GO THAT WAY (IF NO TUNNEL) IT MOVES" 525 PRINT " AT RANDOM TO THE NEXT ROOM." 530 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN." 535 PRINT " IF THE ARROW YOU, YOU LOSE." 540 INPUT "TYPE AN E THEN RETURN ";W9 545 PRINT " WARNINGS:" 550 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM A WUMPUS OR HAZARD," 555 PRINT " THE COMPUTER SAYS:" 560 PRINT " WUMPUS: 'I SMELL A WUMPUS'" 565 PRINT " BAT : 'BATS NEARBY'" 570 PRINT " PIT : 'I FEEL A DRAFT'" 575 PRINT 580 RETURN 585 REM *** PRINT LOCATION & HAZARD WARNINGS *** 590 PRINT 595 FOR J=2 TO 6 600 FOR K=1 TO 3 605 IF S(L(1),K)<>L(J) THEN 640 610 ON J-1 GOTO 615,625,625,635,635 615 PRINT "I SMELL A WUMPUS!" 620 GOTO 640 625 PRINT "I FEEL A DRAFT" 630 GOTO 640 635 PRINT "BATS NEARBY!" 640 NEXT K 645 NEXT J 650 PRINT "YOU ARE IN ROOM "L(1) 655 PRINT "TUNNELS LEAD TO "S(L,1);S(L,2);S(L,3) 660 PRINT 665 RETURN 670 REM *** CHOOSE OPTION *** 675 PRINT "SHOOT OR MOVE (S-M)"; 680 INPUT I$ 685 IF I$<>"S" THEN 700 690 O=1 695 RETURN 700 IF I$<>"M" THEN 675 705 O=2 710 RETURN 715 REM *** ARROW ROUTINE *** 720 F=0 725 REM *** PATH OF ARROW *** 735 PRINT "NO. OF ROOMS (1-5)"; 740 INPUT J9 745 IF J9<1 THEN 735 750 IF J9>5 THEN 735 755 FOR K=1 TO J9 760 PRINT "ROOM #"; 765 INPUT P(K) 770 IF K<=2 THEN 790 775 IF P(K)<>P(K-2) THEN 790 780 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM" 785 GOTO 760 790 NEXT K 795 REM *** SHOOT ARROW *** 800 L=L(1) 805 FOR K=1 TO J9 810 FOR K1=1 TO 3 815 IF S(L,K1)=P(K) THEN 895 820 NEXT K1 825 REM *** NO TUNNEL FOR ARROW *** 830 L=S(L,FNB(1)) 835 GOTO 900 840 NEXT K 845 PRINT "MISSED" 850 L=L(1) 855 REM *** MOVE WUMPUS *** 860 GOSUB 935 865 REM *** AMMO CHECK *** 870 A=A-1 875 IF A>0 THEN 885 880 F=-1 885 RETURN 890 REM *** SEE IF ARROW IS AT L(1) OR AT L(2) 895 L=P(K) 900 IF L<>L(2) THEN 920 905 PRINT "AHA! YOU GOT THE WUMPUS!" 910 F=1 915 RETURN 920 IF L<>L(1) THEN 840 925 PRINT "OUCH! ARROW GOT YOU!" 930 GOTO 880 935 REM *** MOVE WUMPUS ROUTINE *** 940 K=FNC(0) 945 IF K=4 THEN 955 950 L(2)=S(L(2),K) 955 IF L(2)<>L THEN 970 960 PRINT "TSK TSK TSK - WUMPUS GOT YOU!" 965 F=-1 970 RETURN 975 REM *** MOVE ROUTINE *** 980 F=0 985 PRINT "WHERE TO"; 990 INPUT L 995 IF L<1 THEN 985 1000 IF L>20 THEN 985 1005 FOR K=1 TO 3 1010 REM *** CHECK IF LEGAL MOVE *** 1015 IF S(L(1),K)=L THEN 1045 1020 NEXT K 1025 IF L=L(1) THEN 1045 1030 PRINT "NOT POSSIBLE -"; 1035 GOTO 985 1040 REM *** CHECK FOR HAZARDS *** 1045 L(1)=L 1050 REM *** WUMPUS *** 1055 IF L<>L(2) THEN 1090 1060 PRINT "... OOPS! BUMPED A WUMPUS!" 1065 REM *** MOVE WUMPUS *** 1070 GOSUB 940 1075 IF F=0 THEN 1090 1080 RETURN 1085 REM *** PIT *** 1090 IF L=L(3) THEN 1100 1095 IF L<>L(4) THEN 1120 1100 PRINT "YYYYIIIIEEEE . . . FELL IN PIT" 1105 F=-1 1110 RETURN 1115 REM *** BATS *** 1120 IF L=L(5) THEN 1130 1125 IF L<>L(6) THEN 1145 1130 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!" 1135 L=FNA(1) 1140 GOTO 1045 1145 RETURN 1150 END