z-machine on pdp8 (or paging Woodelf)
David Betz
dbetz at xlisper.com
Thu Apr 5 05:42:59 CDT 2007
>> > 1) Can you specify which pages to swap? For the Z-machine, one
>> would
>> > want to swap the game data first, then the interpreter (if at all).
>>
>> I'm afraid I don't remember much about its architecture. I don't
>> think there was a way to "lock" pages into memory.
>
> There was not. The interpreter peered at the game header and
> determined at instantiation time what was pure and what was impure.
Sorry, I was talking about not remembering whether my PDP-11
simulator allowed pages to be locked in memory. I suspect it didn't.
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