Inside old games machines, was: Re: Simulated CP/M-68K?
Cameron Kaiser
spectre at floodgap.com
Mon Jun 18 09:38:52 CDT 2007
> > In the mid-1980s, the 68000, then 68020 was just too cheap compared to
> > the J-11, I'd estimate.
>
> Same for the 6502/6581x series and they were fast enough for the price.
Actually, I see a lot more Z80-based games than 6502 or 68000. Ready
supplies and familiarity with most contemporary programmers, I would expect.
Not that there aren't surfeits of 6502 and 68K games, of course.
> Did the RISC CPUs (arm, strongarm, and friends) make it in games?
Data East used it quite a bit, but I haven't seen it used as much as other
architectures (MIPS has appeared in a number of high end titles too).
Sega still uses a lot of SuperH-based systems (particularly NAOMI, basically
a Dreamcast on steroids).
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