the Commie 64 lives?
brain at jbrain.com
Mon Nov 26 21:15:39 CST 2007
Teo Zenios wrote:
> ----- Original Message -----
> From: "Chris M" <chrism3667 at yahoo.com>
> To: "talk" <cctalk at classiccmp.org>
> Sent: Monday, November 26, 2007 7:40 PM
> Subject: the Commie 64 lives?
>> We all know decent emulators are a click away. But
>> what do you do once you're downloaded and installed
>> the emulator? Much C64 s/w was copy protected to begin
>> with, so does having an emulator give you the ability
>> to do much more then code from scratch? Is there s/w
>> out there?
> You do the same thing people did back in the 80's, load cracked games into
> your C64. Same for every other system that has an emulator. I would guess
> that there are more disk images of games and programs floating around on the
> web with copy protection removed then there are direct images with
> protection intact (which would be hard to do since some games used known
> disk defects as copy protection).
> I am not saying it is legal or moral, just what's out there.
Well, if you own the game disks, the there is no legal/moral issue per
se, but if you feel only your own disks are sacred, there are apps for
the PC to read 1541 floppies (via a real 1541) from within the
emulator. Pretty slick, IMHO.
There is also some action in the TeleComm space, with VICE at least
having a IP based ACIA emulation, which some hook through tcpser or BBS
Server to call C64/C128 IP-based BBS systems using standard 64 terminal
emulator programs (an emulator in an emulator, blows your mind).
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