The lost art (Was: The VAX is running
legalize at xmission.com
Tue Apr 7 21:23:09 CDT 2009
In article <FF6AB92D97A23A409701CDBF66F03FCD2E96AD17 at 505fuji>,
Ian King <IanK at vulcan.com> writes:
> > > And too few people who take the trouble to learn the assembly bother
> > > to learn the machine representation of the instructions--or the
> > > architecture of the implementation. Even fewer learn how to time
> > > instruction execution--perhaps it's no longer relevant.
> > All of this is now the job of the compiler.
> > It ain't 1980 anymore.
> You've never found a compiler bug? :-)
To be honest, no.
Every time I *thought* it was a compiler bug, it was mine. Then
again, I don't work in anything remotely like embedded computing where
the quality of the compiler can vary considerably I'm told. I often
hear from game programmers that game console C++ compilers are pretty
shitty. Apparently the console vendors insist on making their own
compilers or licensing a shitty one instead of making a decent back
end for gcc or something reasonably like that.
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
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