General religious wars (was Re: Editor religious wars)
dgahling at hotmail.com
Wed Jan 27 13:11:24 CST 2010
thats more of a lie.
and it was not a lie.
it's an unfair comparison.
If you load up an amiga game today, sure, maybe it can't compete
with the movie-scene cut-scenes of todays games, or 3d or whatever.
but a lot of them hold their own.
its a fact that a specialized chip dedicated to a task will do that task better than
a general purpose cpu trying to do the same task.
again, I mentioned, there is a receding line of performance gains as the general purpose cpu
speed goes up, but I think it's a very long line.
Babylon 5 was done entirely on amigas, that's not a small feat, so what you say isn't entirely true.
the complexity is available, the ability is there, to an extent.
that being said, there are c64 games that to this day look better and play better than modern games.
there's just a certain look and feel to them.
> From: pu1bzz.listas at gmail.com
> To: cctalk at classiccmp.org
> Subject: Re: General religious wars (was Re: Editor religious wars)
> Date: Wed, 27 Jan 2010 15:47:40 -0200
> >this is where early systems excelled, the amiga is the best example I can
> >think of this.
> >specialized chips for almost every function, offloaded work from the cpu.
> >yet it still wasn't terribly difficult to code for.
> This is something of a lie, because things yesterday were WAY easier.
> Less code, less memory, less graphics, less everything. Every aspect of a
> PS3 game is many orders of magnitude more complicated and bigger than
> anything made before!
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