KLH10 Status / any1 tried to compile on Windows?
legalize at xmission.com
Tue Mar 22 11:18:34 CDT 2011
In article <CC28F43ED4708D489ABCF68D06D7F55604243E422D at 505DENALI.corp.vnw.com>,
Rich Alderson <RichA at vulcan.com> writes:
> The usual stated goal is to port it to Windows rather than the CygWin
> crypto-Unix environment. That's a lot harder, it would seem, [...]
I'm not familiar with the KLH-10 source code, but for an old school
emulator I can't imagine it doing anything more fancy than stdio. Is
it C or C++? What makes it hard to port?
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
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