Spacewar paper has been published!
cramcram at gmail.com
Tue Jun 30 10:18:51 CDT 2015
There's one machine not on you list although it doesn't surprise me. I
worked on an Adage AGT-30 that had an excellent version of Spacewar ported
to it (along with Life, Lunar Lander and 4x4x4 tic-tac-toe. These were all
running sometime prior to 1972.
I wonder if anyone else on the list worked on AGT's or the predecessor the
Ambilog 200? Great graphics machines. 30 bits, 1's complement and a 4 x 3
matrix multiplier implemented with multiplying DACs.
On Tue, Jun 30, 2015 at 5:14 AM, Devin Monnens <dmonnens at gmail.com> wrote:
> It gives me great pleasure to inform you that the Spacewar paper I wrote
> with research from Martin Goldberg and responses from many people on this
> list has finally been published.
> The paper, "Space Odyssey: The Long Journey of Spacewar from MIT to
> Computer Labs Around the World" is available for free on Kinephanos, a
> bilingual Canadian journal about film, games, and new media. The paper
> explores the use and distribution of Spacewar after its creation at MIT and
> provides a detailed look at several computer labs, including those at
> Harvard, University of Minnesota, University of Michigan, and of course MIT
> and Stanford.
> The paper was presented last year at the International History of Games
> Symposium in Montreal. The slides are available here:
> Thank you to everyone who participated in the survey and provided help for
> our research.
> Martin and I would appreciate any feedback you have on the paper, including
> anything we might have missed or gotten in error and any new insights or
> memories you wish to share. Note we are still interested in collecting data
> through our survey, which anyone here is welcome to participate in.
> -Devin Monnens
> Devin Monnens
> The sleep of Reason produces monsters.
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