Remember the old "Choose your own adventure books" By D & D! ! !
echristopherson at gmail.com
Fri Jan 1 19:24:58 CST 2016
On Tue, Dec 22, 2015, Ethan Dicks wrote:
> On Tue, Dec 22, 2015 at 1:04 AM, Cindy Croxton <sales at elecplus.com> wrote:
> >> Has any of you took one of them old choose your own adventurer books and coded it into a text RPG in basic?
> >> 1. Clear the screen for the next page!
> > Clear Screen was CLS, IIRC.
> For TRS-80 BASIC, I think. For Commodore BASIC, it's
> PRINT CHR$(147)
> (you can also type PRINT and a quote and hit SHIFT-CLR HOME and
> another quote, which works well when you want to print a string that
> starts by clearing the screen and going to the top left corner, then
> has other movement and/or text)
> There are a number of Commodore BASIC books out there, and for
> beginner stuff, the one that comes with the machine (if you get one in
> the box) will get you started.
There is a very nice archive of PDFs of Commodore books, including
programming ones, at <http://www.bombjack.org/commodore/books.htm>.
Here's another one, with several books specifically on text adventures:
<http://www.c64music.co.uk/books/>. And of course there are others at
I remember in my younger days having fun modifying the game "Emerald
Elephant of Cipangu" from this Ahoy! issue 10 (October 1984):
<https://archive.org/details/ahoy-magazine-10>. It was pretty close to a
choose-your-own-adventure; no Infocom-style multi-word parser or
I also remember a game in what I think was a COMPUTE! compilation, where
you played someone stuck on an enemy spaceship; but I can't seem to find
it right now.
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