Gaming on old systems (was Re: Twiggys [was: Re: ka... ching!])

Dave Wade dave.g4ugm at gmail.com
Tue Oct 11 13:11:00 CDT 2016


> -----Original Message-----
> From: cctalk [mailto:cctalk-bounces at classiccmp.org] On Behalf Of Liam
> Proven
> Sent: 11 October 2016 19:04
> To: General Discussion: On-Topic and Off-Topic Posts
> <cctalk at classiccmp.org>
> Subject: Re: Gaming on old systems (was Re: Twiggys [was: Re: ka... ching!])
> 
> On 11 October 2016 at 19:41, Alan Perry <aperry at snowmoose.com> wrote:
> >
> > As far as Doom, not long after I became a Sun employee in Mountain View
> in '94-95, we played Doom Arena, a networked, multiplayer version of Doom.
> 
> 
> I think you might be conflating 2 games here.
> 
> Doom was *always* multiplayer and network aware. Doom 1.0 for DOS used
> IPX networking and allowed 4 players to deathmatch.
> 

My sons' friends used to come to our house to play as at the time we were the only one with two computers and a network...


> However, no more than 4.
> 
> Quake III Arena was a separate release, the 3rd generation of the Quake
> series, which itself was the OpenGL-accelerated sequel to Doom, with actual
> vertical 3D in its levels. (Doom only faked this.) Quake allowed up to 16
> players in deathmatch mode, and ran over TCP/IP. I do not know about the
> limitations in Quake II, which was AFAICR Windows-only on the PC, let alone
> Quake III.
> 
> 
> --
> Liam Proven • Profile: http://lproven.livejournal.com/profile
> Email: lproven at cix.co.uk • GMail/Twitter/Facebook/Flickr: lproven
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Dave



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