Gaming on old systems (was Re: Twiggys [was: Re: ka... ching!])
other at oryx.us
Wed Oct 12 11:55:34 CDT 2016
This discussion is stirring up so many old memories.
I distinctively recall, back at the time that this was relevant, that the (DOS)
network game play was disrupting/saturating networks, because, if I recall the
article correctly, the game was communicating with other nodes using broadcast
packets, vs unicast or multicast packets.
Off to Duckduckgo to see if I can find that article.
On 10/12/16 04:22 AM, Peter Coghlan wrote:
>> Doom was *always* multiplayer and network aware. Doom 1.0 for DOS used
>> IPX networking and allowed 4 players to deathmatch.
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