Gaming on old systems (was Re: Twiggys [was: Re: ka... ching!])

Jerry Kemp other at
Wed Oct 12 11:55:34 CDT 2016

This discussion is stirring up so many old memories.

I distinctively recall, back at the time that this was relevant, that the (DOS) 
network game play was disrupting/saturating networks, because, if I recall the 
article correctly, the game was communicating with other nodes using broadcast 
packets, vs unicast or multicast packets.

Off to Duckduckgo to see if I can find that article.


On 10/12/16 04:22 AM, Peter Coghlan wrote:

>> Doom was *always* multiplayer and network aware. Doom 1.0 for DOS used
>> IPX networking and allowed 4 players to deathmatch.

More information about the cctalk mailing list