DUNGEON

David Griffith dgriffi at cs.csubak.edu
Mon Apr 24 14:40:39 CDT 2006


On Mon, 24 Apr 2006, Johnny Billquist wrote:

> People have been bouncing ZORK, DUNGEON and Infocom around a while now.

IIRC, Zork was released in three parts parts because home computers at the
time could not handle a game the size of MDL Zork.

> And ZEMU *should* work on RT-11. I have a suspicion that maybe one or
> two routines might be missing. If they are, it will takes us close to
> zero time to fix it, if just someone with RT-11 steps up to the plate.
> I don't have any RT-11 systems, nor much RT-11 knowledge myself. I can
> write some code, but I definitely can't test it.

If you can compile straight ANSI C on RT-11, you can use Dumb Frotz there.
The result won't have screen handling, but it'll run most any Z-machine
program out there.  Implementing screen-handling for an RT-11 version of
Frotz shouldn't be very hard.

-- 
David Griffith
dgriffi at cs.csubak.edu

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