Lets play name that game; Who has a better memory than me?
jplist at kiwigeek.com
Sat Apr 29 19:54:29 CDT 2006
This is, unfortunately, not the game I recall. Although it is possible
that the game I played was a derivative of this, the style of screen
layout is quite different. Nonetheless, I'm going to have a looksee at
this ;) Thanks for the hint.
The game I played showed you, I believe, only what you could "See" - so
rooms that you were not in, or objects around corners would not be present
on the screen. Also the view was very corridor-like, halls and passages
rather than square looking rooms. Of course, this could be my memory
distorting the facts.
On Sat, 29 Apr 2006, Rick Bensene wrote:
> Sonds like 'rogue'. Rogue originally was written for Berkeley UNIX, but
> ports were done to early PC's running MSDOS.
> Rick Bensene
> The Old Calculator Web Museum
> -----Original Message-----
> From: cctalk-bounces at classiccmp.org
> [mailto:cctalk-bounces at classiccmp.org] On Behalf Of JP Hindin
> Sent: Saturday, April 29, 2006 4:13 PM
> To: cctalk at classiccmp.org
> Subject: Lets play name that game; Who has a better memory than me?
> Answer: Darned near everyone.
> I'm trying to locate a game I used to play on my cousin's computer back
> the early 90s. The game is most likely older than this, but I can't say
> how much. (The only other games on this machine was Test Drive (#1) and
> some horrendous ASCII golf game)
> The game was a top-down dungeon style game (As in the location, rather
> than D&D or Zork association). The game used ASCII characters to build
> the 'map' that you walked through using the arrow guys to guide your
> character, if memory serves an *, running into monsters and treasure and
> the like.
> I -think- the dungeon view only took up a portion of the screen, perhaps
> the right-half only, and your view was fairly limited to a "if you were
> the dungeon this would be the extent of your eye line" sort of thing.
> Pretty nifty.
> Does this sound famaliar to anyone? A name would be great, a link would
> disco, and source code would be fascinating.
> Thanks all for your hive-mind;
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