A new addition
legalize at xmission.com
Wed Dec 20 15:03:29 CST 2006
In article <112220.127.116.11.27.1166647659.squirrel at webmail.xs4all.nl>,
"Ed Groenenberg" <quapla at xs4all.nl> writes:
> > In article <22418.104.22.168.27.1166639960.squirrel at webmail.xs4all.nl>,
> > "Ed Groenenberg" <quapla at xs4all.nl> writes:
> >> It's a PDP-11/23+ with a graphics option [...]
> > I'd really like to hear more details about the graphics option if you
> > get a chance.
> Well. it's VS11-FX/HX/JX graphics system (according to the Inst. manual).
> Is there any specific info you want/need?
Any and all information would be good :-). Particularly since I haven't
heard of this graphics option before and bitsavers (amazingly enough)
doesn't seem to have any docs on this. They have a manual for the
VT11, but I'll assume that this is different being cctalk and not
If you could get the documentation scanned, that would be awesome, but
let's try these basics:
Raster or vector?
what is the number of vectors/second it can draw?
is it calligraphic or storage scope based?
What are the supported resolutions, refresh rates and color depths?
Is it memory mapped frame buffer, or is it command-based?
Does it have its own display list processor?
Does it support 3D primitives natively?
Does it have hardware rasterization?
Does it have hardware bitblt?
Is it advertised as having "real-time" response?
Does it have a Z buffer?
Does it have double-buffered color?
Does it have hardware color palettes (LUT)?
Does it have gamma correction (usually "yes" if it has a hardware LUT)
>From googling around it seems to be a color raster device, but I
couldn't find more information than that. I would love to see the
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
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