PDP8 and Z-machine engine

Johnny Billquist bqt at softjar.se
Mon Sep 4 11:43:10 CDT 2006


David Griffith <dgriffi at cs.csubak.edu> skrev:

 > On Sun, 3 Sep 2006, Johnny Billquist wrote:
 >
 > > > David Griffith <dgriffi at cs.csubak.edu> wrote:
 > > >
 > > > Frotz???
 > > > Why on earth base it on Frotz? Frotz is written in C. You'll 
never get
 > > > anything meaningful written in C to run on a PDP-8.
 > > > Something written in Z80 assembly is just about equally meaningless.
 >
 > I mentioned Frotz because it seems to be used as a base for all sorts of
 > strange ports.  The Z80 reference was part generalization and part 
wishful
 > thinking.

You might be right there. :-)

 > > > No, you'd just have to write it from scratch. Nothing strange about
 > > > that, and doing something about V4 and V5 games isn't that difficult
 > > > either. Given a little time I sure could whip one together, but 
for now
 > > > I'll leave the exercise to someone else.
 > > > I've already written one Z-machine interpreter in MACRO-11. It deals
 > > > with anything V1 to V8, except for obvious limitations (no sounds, no
 > > > graphics, no mouse...)
 >
 > Where can I find this MACRO-11 interpreter?

ftp://ftp.update.uu.se/pub/pdp11/zemu.tar

	Johnny


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