PDP8 and Z-machine engine
Johnny Billquist
bqt at softjar.se
Mon Sep 4 11:43:10 CDT 2006
David Griffith <dgriffi at cs.csubak.edu> skrev:
> On Sun, 3 Sep 2006, Johnny Billquist wrote:
>
> > > David Griffith <dgriffi at cs.csubak.edu> wrote:
> > >
> > > Frotz???
> > > Why on earth base it on Frotz? Frotz is written in C. You'll
never get
> > > anything meaningful written in C to run on a PDP-8.
> > > Something written in Z80 assembly is just about equally meaningless.
>
> I mentioned Frotz because it seems to be used as a base for all sorts of
> strange ports. The Z80 reference was part generalization and part
wishful
> thinking.
You might be right there. :-)
> > > No, you'd just have to write it from scratch. Nothing strange about
> > > that, and doing something about V4 and V5 games isn't that difficult
> > > either. Given a little time I sure could whip one together, but
for now
> > > I'll leave the exercise to someone else.
> > > I've already written one Z-machine interpreter in MACRO-11. It deals
> > > with anything V1 to V8, except for obvious limitations (no sounds, no
> > > graphics, no mouse...)
>
> Where can I find this MACRO-11 interpreter?
ftp://ftp.update.uu.se/pub/pdp11/zemu.tar
Johnny
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