z-machine on pdp8 (or paging Woodelf)
dbetz at xlisper.com
Wed Apr 4 23:30:06 CDT 2007
> 1) Can you specify which pages to swap? For the Z-machine, one would
> want to swap the game data first, then the interpreter (if at all).
I'm afraid I don't remember much about its architecture. I don't
think there was a way to "lock" pages into memory.
> 2) Perhaps this emulator could be stripped down to to run one
> program: Frotz compiled for pdp11.
> 3) Can the emulator be wrapped up with the only binary it will
> run? The
> idea is to have a single Frotz binary for pdp8 to simplify
The biggest problem is that it only exists as a paper listing at the
moment. I'm planning on typing it in once I get my SBC6120 working
(still have some parts on order). In any case, it was written using
PAL8 so it isn't a library that can be linked with other modules. I
guess that could be changed too. Are there PDP-8 cross development
tools available for modern machines?
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