VT52 emulator
Johnny Billquist
bqt at softjar.se
Thu Jun 4 03:59:38 CDT 2009
Richard <legalize at xmission.com> wrote:
>In article <347d9b1b0906030131o2c2460d6qef0369629e5b40ef at mail.gmail.com>, Alexander Voropay <alec at sensi.org> writes:
>> > P.S. I have the original TETRIS.SAV binary for the Elektronika-60 (a
>> > Soviet LSI-11 clone)
>> > for the RT-11. It works under SIMH. Unfortunately, I have NO good
>> > opensource VT-52 emulator
>> > to play. Original Tetris requires 0177 character to be BLOCK to draw.
>
> Interesting! Most stuff is OK with VT100 instead of VT52. Is it
> because the VT100 emulation is lacking in its VT52 support, or is it
> because the real VT100 is lacking in its VT52 compatability?
That was a weird comment.
I'd say no stuff is OK with a VT100 if they expect a VT52. As soon as we
go outside the plain "output running text", they are different.
That said, a real VT100 can be switched into VT52-emulation, which is
pretty good, although not exactly identical.
In this case, the poster even was nice enough to tell what the problem
was. A VT52 will display a block character when you send a DEL to it. A
VT100 will not, not even in VT52-mode. And I don't think any other
VT52-emulation I've seen does it either.
In fact, I don't even know if a real VT52 do that. It might be a
"feature" of some russian VT52-clone for all I know.
I haven't had a working VT52 near me in 15 years now, so I can't check.
Johnny
--
Johnny Billquist || "I'm on a bus
|| on a psychedelic trip
email: bqt at softjar.se || Reading murder books
pdp is alive! || tryin' to stay hip" - B. Idol
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