bqt at softjar.se
Mon Sep 20 12:47:38 CDT 2010
cctalk-request at classiccmp.org wrote:
> On 9/17/10, Johnny Billquist <bqt at softjar.se> wrote:
>> > So, in the end, implementing the ANSI color codes was the only
>> > reasonable way to get colored output on the VT525, and it is nice to
>> > have... I like playing Beyond Zork with color and primitive graphics on
>> > my PDP11... :-)
> Ooh! Now you have my attention. Long ago, I grabbed the ITF
> Z-machine source code and got it working under VMS 4.x (it was trivial
> once I had a working curses library), so I was able to run an number
> of v3 games on our 11/750, but now that there are many more Z-machine
> choices, I haven't gone back to fiddle with newer game file types.
I suspect you'd also have to work on whatever Z-machine implementation
you use to actually make it use both ANSI color control, and also user
defined fonts. And then, of course, you need a font.
> I haven't seen a VT525 in the wild, but now I know what to do to show
> it off if I do get one (but now I'm also wondering what it would take
> to get what you have working on a Tektronix 4105 since I have a couple
> of those).
I don't think you want to go down that path. :-)
I did say "primitive" graphics. Beyond Zork uses font 3 to play with
some crude graphics. Basically mapping, and some bar charts and nice
And, of course, it uses color if possible.
But if you are interested, I can send you my Z-machine font definitions
for the VT200, VT200, VT400 and VT500 terminals, so you don't have to
define those yourself.
As for playing, if you just have a VT525, it's easy to test, by just
logging in to Mim.Update.UU.SE, and play any Infocom game on that
machine. My Z-machine for the PDP-11 do handle the font and color stuff
for the VT terminals (of course). :-)
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