KLH10 Status / any1 tried to compile on Windows?
RichA at vulcan.com
Mon Mar 21 18:17:48 CDT 2011
From: Wolfgang Eichberger
Sent: Monday, March 21, 2011 2:11 PM
> after stumbling around in the internet I ran across KLH10 again.
> Having it up and running fine and smoothely on my linux box I thought
> it'd be nice to have it run on my Windows-Laptop I have to use for
> work too (my only M$-Box here, runs Win7/64bit).
> Anyone already tried to compile KLH10 under Windows? Did a quick try,
> but get stuck loads of compiler errors /warnings. At least with my
> Standard MinGW/Code:Blocks dev.toolchain. Okay, I didn't tweak much.
> Maybe someone already got it to compile, I'd appreciate if you'd be
> willing to share code with me. Otherwise I'd begin to fix the various
> compiler-warnings and errors.
The usual stated goal is to port it to Windows rather than the CygWin
crypto-Unix environment. That's a lot harder, it would seem, but it's not
at all clear that the CygWin toolset can build it.
> By the way: KLH-10 development seems to be paused at the moment - does
> anyone know something about the current status?
There have been a couple of issues noted with GCC4 (which you may or may
not have encountered, depending on whether you built a KL-10 or a KS-10
emulator), but nothing much in the way of patches needed. The current
maintainer has talked about upgrading from a KL-10 with 23 bits of address
to a super-KL with a full super-section (27 bits of address). The full
extended addressing specification is 30 bits, which the XKl-1 CPU in the
Toad-1 implements, but that requires a lot of changes to the monitor that
a single super-section would not. The problem is finding the time to do
that plus the minimal monitor work needed (or a sugar daddy to pay him to
The usual response from that quarter to running KLH10 on Windows is that
one ought simply to use a VM and run it on Linux. Or find a much much
richer sugar daddy to foot that bill.
(The preceding is based on face to face conversations with the maintainer.)
Vintage Computing Sr. Server Engineer
505 5th Avenue S, Suite 900
Seattle, WA 98104
mailto:RichA at vulcan.com
mailto:RichA at LivingComputerMuseum.org
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