IBM 2260 acoustic delay line
elson at pico-systems.com
Sat Dec 12 23:09:41 CST 2015
On 12/12/2015 09:13 PM, Eric Christopherson wrote:
> I'm reading about those terminals and find it just
> fascinating how they used acoustic delay line memory to
> remember the pixels. But I have lots of questions: 1. Did
> the cables connecting the 2260s to the display controller
> actually contain the delay lines themselves, over the
> whole length; or were the delay lines just inside the
> controller and then some electronic signal was sent out to
> the terminals?
The delay lines were little coils of steel wire in a
housing. Probably some 30 feet or so wound up in a spool
about 9" diameter. See these for some examples. The 2nd one
might actually be a 2260 delay line.
I actually have a bunch of 2260 cables here, a couple coaxes
for sync and video, and about 15 wires.
> 2. I would think that the wave travelling along the delay
> line would weaken over time. How was it refreshed?
You read the output through a read amplifier, squared it up
to a digital signal, and re-launched it onto the wire. if
you wanted to change the info, you switched a multiplexer
and inserted the new data instead of recirculating the old
> 3. What kind of speed could be acheived, and did this
> depend on the number of connected terminals?
It depended on the 360 CPU, which were not all that fast.
But, WAY faster than just about anything at that time. I'm
not sure what you really mean by "speed". You could alter
the characters on the page you were viewing, and then
transmit that to the computer. This all happened at IBM 360
channel speed, so quite fast. (Actually, it was almost
certainly running on the multiplexer channel, so each
character transferred caused a channel request to put it in
a buffer, then when 4 were in the buffer, the channel would
cause a memory transfer. (4 bytes was the memory word width
for an IBM 360/50.) So, that all happened in milliseconds.
Still, this was lightning-fast for that time (1972 or so).
Since the OTHER way to do programming was editing decks of
punch cards with a keypunch, then submitting it for batch
processing and getting your error messages back 4 - 8 hours
later, it was REALLY a step forward. I wasn't in any
courses where I was actually allowed to use the 2260, though.
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