On Wed, 28 Sep 2005 17:34:46 -0500
Jim Leonard <trixter at oldskool.org> wrote:
  Cameron Kaiser wrote:
 >>other than video so they are helpful in diagnosing RAM problems.  
And the
  >>sound, joystick, video, and floppy drive tests
are helpful in 
determining if
  >>the machine is functional on a basic level --
I always run them on 
any new
  >>PCjr I come across to determine if it's
worth hauling away or not 
:-)
  >
 > I have to admit, even though I'm not a PC fan by any means, I found 
the
PCjr
  > fascinating. It didn't deserve the fate it
got (though it *did* 
deserve a
   better price
point than it was saddled with). 
 I have several, as I've always found them fascinating:
 - They had diagnostics, BASIC, a "game" and other stuff in ROM
 - They introduced 16-color graphics and 3-voice sound to the world of 
 PC games,
  however it was Tandy's CLONE of those graphics and
sound that became 
popular
  and advanced the industry
 - To reduce costs, the case of the PCjr is not metal but plastic 
coated in
  metal -- IBM patented a new process to do this
(I'm not sure if they 
sprayed it
  on or if it was dipped)
  
The PCjr also lacked a DMA controller.  So all diskette data has to pass
through the CPU's accumulator, which makes it significantly slower than
a PC-XT.  I remember running a Norton SI on my Junior.  It had a SI of
.7 which was actually 'inflated' since that rating didn't benchmark the
abcence of DMA.
I used to enjoy playing '3-Demon' on the Junior.  3-Demon was a
'wireframe' 3-D version of Pacman.  If you turned down a row that was
the full legnth of the maze, the machine markedly slowed down as it
struggled to render the deeper wireframe graphics.  3-Demon was a truly
advanced graphic application to run on a first-generation PC.