[VideoMagia] Reparando um Vectrex
oltmansg at gmail.com
Fri Mar 24 14:14:28 CDT 2017
Not sure how it worked on the Vectrex, but I am familiar with Atari vector
arcade games (used to own a Tempest and Asteroids machine). In them, they
used a display controller that utilized a display list of coordinates,
colors, etc and IIRC it even had the ability to do jumps, etc.... probably
similar in concept to how the CTIA/GTIA would work on the Atari home
computers with their display lists. Certainly a lot less data to write than
a framebuffer or pattern-generated display. In the case of the Asteroids
game, it's resolution was around 1024x800ish, pretty high res for the day.
I can imagine that they employed a similar vector generator on the Vectrex.
On Fri, Mar 24, 2017 at 1:47 PM, Chuck Guzis via cctalk <
cctalk at classiccmp.org> wrote:
> On 03/24/2017 08:34 AM, Alexandre Souza via cctalk wrote:
> > Well...there is some description in english, google translate is a
> > very useful tool and the post has a pertinent video. I cannot view it
> > as spam. Anyway...sorry for bothering :)
> I rather enjoyed the Vectrex story--and yes, Google translate works
> pretty well.
> I remember when the Vectrex came out--and I wondered how well an MPU of
> the day could keep up with drawing relatively complex game displays,
> since, unlike a raster display, the vector display has to be
> continuously regenerated. It clearly worked.
> Thanks for the narrative,
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